Monday, February 28, 2011

Belated Homage to Ryan Trecartin

The work of Ryan Trecartin can definitely be considered “on the edge” of post-modern art. His style is unsettling, using strange color, repetitive audio, crazy costumes, and odd subject matter as tools for disorientation. The viewer feels both a familiarity and a supreme detachment from the images that flash before them. Much of his work seems to address pop culture and reality television, although it is clear that the meaning is meant to be unclear. “What does it mean? What’s the significance?”

In an interview with James Franco, Trecartin speaks about his artistic origins and process. He talks about making “situations” with his childhood friends, on homemade sets with half written scripts. While these “situations” weren’t originally filmed, he later began to document his endeavors. In this interview, he also reveals that he is inspired not only by television and the Internet, but specifically the way that people interact with these medium. In other words, he is amused by the way human behavior is effected and influenced by the screens that surround them.

I find myself able to relate deeply to Trecartin’s work. I was always fascinated with film, even entering college as a film major; and, growing up with five siblings gave me an ample crew of actors. My films were much more structured, so the plot is not where I relate with Trecartin. My admiration for his work stems from my realization that he is doing some REALLY tedious and repetitive editing. K-Corea in particular looks like any film editors nightmare. Quick flashing images and repeated frames only means one thing:

Hours spent editing to make 10 seconds of product.

Many people do not understand, and are even unimpressed by Trecartin’s work. However, this would not match his institutional reception by such prestigious venues as the Whitney Biennial and the Guggenheim Museum. People who have visited these exhibits are privileged to seeing Trecartin’s work in a prescribed setting. He even says in his interview with James Franco, “If you’ve only seen it online, you haven’t seen it – you’ve only seen a version of it.”

Ryan Trecartin is seriously pushing the boundaries of digital art, while not doing anything overly technically divergent from what’s already been done. The format of his projects are simple, and could be made with a handy cam and iMovie. This said, his subject matter is completely original, poking fun at modern society, and even goes so far as to make social critique on Generations Y and Z.

Thursday, February 17, 2011

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“I’ve never looked at so much work and understood so little."

Jim Punk is not an artist; he is art. Jim Punk is not a person; he is a persona. You will never see Jim Punk out getting coffee, not because “he” doesn’t like it, but because Jim Punk does not exist in the physical world. For the sake of clarity, we will refer to Jim Punk’s creator as “Future Artist X” (Schleiner, 2003). “This artist keeps his/her identity guarded from the public, concealing gender markers, age and physical location. He/she/it spends 99.9% of its every waking hour sitting in front of a high-grade lap top…”

Unlike many net artists, there are no interviews, biographical information, or physical spaces exhibiting the work of this Future Artist X. The majority of information can be found by interacting with work on a variety of homepages: jimpunk.com, jimpunk.net, jimpunk.com/.net, jimpunk.org, jimpunk.blogspot.com, twitter.com/jimpunk. He/she is also associated with sites such as triptych.tv and screenfull.net, examples of two collaborative projects with other net artists.

As collaborative net art does not require face to face interaction, or even exchange of personal information, Future Artist X has been able to remain an enigma. While he/she may sign these works as Jim Punk, it is only one of many methods used to build the character. Additionally, Future Artist X is known to tweet, respond to email, and blogs in his/her own variation of the English language. \ | / h:(h 1oo|<5> 1:<e +h:5. He/she also uses the persona of Jim Punk to create sub-personas, such as DR. KaSSeL Jim and Jim Tutu Kassel.

He/she works with a variety of net art based mediums including video, sound, text, hypertext, animated gifs, and browser manipulation. Their subject matter often challenges the norms of communication and visuality, critiques political agendas, and sometimes serves solely to disorient the viewer. Recurring themes include: 9/11 (Remember), George Bush, Saddam Hussein, Anti-War, Anime, Pikachu, Japanese written characters, Richard Widmark, Tom Selleck in Magnum, P.I. (or I.P. according to Punk), French, Movies, the 1920s?, Picasso, Duchamp, Joseph Beuys, Lots of artists, The word fuck, Xtranormal.com, Poetry, and Binary code.

His/her specific work, “Slam Poetry Pictures,” manipulates browser windows to echo the presentation style of a slam poet. He/she accomplishes this by rhythmically transforming windows in size, location, and color. Since there is no explicitly voiced content, the emotions of the viewer are projected onto the Jim Punk template. This effect is achieved by programming each window to stay open for a prescribed amount of time; then, when the time is up, the next window is prompted to open. The process continues in this manner until Future Artist X decides to end the piece. While “Slam Poetry Pictures” has a definite end point, many of his/her pieces do not, either looping themselves, or following a never-ending list of automatically enabled links.

On turbulence.org, one can find “DISCO-NNECT” by Abe Linkoln, with guest remixers Jim Punk and Subculture. “DISCO-NNECT RIP” by Subculture and “Y T B” and “Unicorn” by Jim Punk, as well as several other works, are posted under the header of the page. “Y T B,” a video-remix piece, is comprised of two imbedded YouTube screens side-by-side. Each screen has the same videos to choose from in the horizontal preview bar, but they are in different orders. One can choose the video they wish to play, and because of their positioning and text that reads, “click & mix here,” the viewer is prompted to play two videos at once. At the end of each video, another begins automatically, playing the series on a continuous loop. The viewer can stop any video at any time, or pick a different video to play instead of the next one in the sequence. The videos in the sequence are videos Future Artist X has manipulated, edited, and remixed; then, because of the dual screens and varying orders, the videos are further remixed. Both the visuals and sound elements are intriguing while watching one video; yet, they work most successfully, transforming into something completely new, when played in conjunction with a video on the adjacent screen.

While these two pieces are primarily based in aesthetics, Future Artist X uses other works to express his dissatisfaction with political agendas regarding the Middle East. He is especially concerned with the causes and effects surrounding the September 11 attacks and the war in Iraq. The three pieces from his homepage that most overtly deal with this content are “Noise,” “9/11,” and “LemonSqueezer.” Utilizing browser manipulation and embedded video, Future Artist X develops Jim Punk’s identity by association with anti-war activism.

Since Jim Punk has such a large body of work, it can be assumed that one may never see all of it. These selected works can only acquaint users with Jim Punk, and by no means address all of his intricacies. Even contained on his homepage, many pieces prompt different experiences, giving viewers varied experiences based on the ways they navigate through a piece. Moving away from this site, one begins to understand the prominence of Jim Punk’s persona throughout the world of net art. He/she adds to his/her allure and mythology because of the impossibility of locating all of his/her works. Despite attempts at familiarizing oneself with Jim Punk, there will always be another piece, on another site, on another planet.

Tuesday, February 8, 2011

Forks @ A Dinner Party

The 2008 article by Kevin Bewersdorf, titled Sprit Surfing, analyzes the divine relationship between the Web and its user. He begins by recounting an experience in which he has a moment of clarity regarding a piece of net art; but not while he was at a computer. Even though he was nowhere near the actual piece, its meaning suddenly dawned on him while sitting in traffic on Interstate 35. This moment reestablished Bewersdorf’s excitement about art, and prompted him to form relationships with other enthusiasts. Through collaboration with these parties, Bewersdorf developed a philosophy surrounding the art and experience of surfing and its manifestation @ SpritSurfers.net.

Every new philosophical idea must have a solid foundation, where the author can explain his most basic concept. Bewersdorf grounds his philosophy in “framing,” as it interacts with INFOmonks and INFObrats. He compares Joseph Cornell’s “collected tidbits” to the choices that a net artist would make in regards to formatting. “Is the box 8" x 7" and made of white wood? Is the for the images 500 pixels by 400 pixels with a 4 pixel border of #FF0099? Should the wooden spool sit above the rubber ball? Should the animated gif sit above the midi file?” After this is established, Bewersdorf defines the INFObrat: the quintessential consumer, using the web for their own gain (shopping, paying bills, email, etc.). The INFOmonks, however, treat the web as a spiritual realm: glorifying the web by creating beautiful gardens behind the shopping mall.

These INFOmonks are aided in their quest by Boons and Wakes. The boon is that moment of pure inspiration, only achieved by “surfing the wave” long enough to hit the “eureka moment.” It could be literally anything, found at any time, as long as it has captured the spirit of the artist. Naturally, the wake follows. It is described as the relationship your boon creates with any past, present, or future experience. This wake can be contemplated in its entirety to shape the eventual materialization of your work.

As the Internet can be seen as one enormous search for the next object of interest, a Net artist is able to exploit the expression “finding is making.” This means that by simply finding, and drawing attention to something, the artist has actually created something new. However, “A jewel set into a poor setting degrades the jewel and does not do justice to its beauty…It is the framing of the finding that rewards us with the greatest bounty.”

All of these factors combined is what makes Spiritsurfers.net the interesting spectacle of art that it is. It is possibly the only medium that the INFOmonk can use to spread the beauty of the INFOspirit.

Tuesday, February 1, 2011

Lascaux

Introduction to Net.Art by Natalie Bookchin & Alexei Shulgin (1994-1999) is deceptive in its simplicity. Readers can interact with the information while not losing themselves in oceans of illuminated text. The content serves as a guide for Internet artists in the then modern era, but formatting is the best tool used to engage viewers (I will return to this later). Bookchin and Shulgin’s ideals for the development of Internet art are parallel to common themes of that five year period. Opportunity extended by a DIY interface allows the designer to choose from five basic modes: “1. Content based
2. Formal
3. Ironic
4. Poetic
5. Activist.” Once a purpose is set into motion, the designer can gauge success by one of the ten basic indicators: “1. Bandwidth 
2. Girl or boy friends 
3. Hits on search engines
4. Hits on your sites 
5. Links to your site 
6. Invitations 
7. E-mail 
8. Airplane tickets 
9. Money.” While this text seems to be completely simplified, some of the concepts are extremely complex and deserve more description than are allotted in the piece. Had I been a digital artist at the time, I would find this somewhat trivializing of my work. At the same time, I would be unable to deny the merit of the majority of what they’re saying.

Cyber*babes by Lisa Hutton explains the laws of Internet censorship while teetering along the boundaries of what she can and cannot do. Her piece includes pictures of men and women cut together and exposed momentarily. After a second, the exposed areas are covered with the standard “black bar.” The prompts taking the reader from page to page are constantly asking to verify the users age, and to me seems like a statement that anyone can click “I am 18.” She continues to display the actual statues regarding the Telecommunications Act of 1996, and plays with what she can and cannot show to the viewer. If the viewer clicks that they are not 18, it will take them to a page concerned with toys, cyber nannies, bedtimes, etc. People will use the internet to see what they want to see, and with the ease of “age-verification” it is almost impossible for censors to protect children and freedom of speech at the same time.

The Visual Thesaurus by Plumb Design is a Net Art piece that has remained relevant since its creation and is still used by many people today. This is extremely interesting because most Net art becomes obsolete within a few years of its creation, and many of them don’t even maintain links, allowing them to rot and become inaccessible. Visual Thesaurus takes the regular thesaurus and displays it as a never-ending word web. In doing so, it allows the viewer to see relationships between words and follow a trail, mine went from “Stein” to “drop a line” before my free trial ran out.

Fluidities and Oppositions among Curators, Filter Feeders, and Future Artist by Anne-Marie Schleiner speaks to the new circumstances that artists may be working under in the 21st century. Her artists X, Y, Z scenarios discuss possible variations between these future artists. Schleiner also compares the oppositions between past artists and future artist through a T chart, highlighting their workspaces, habits, egos, and mannerisms. She then does a very similar statement for future curators, alluding to possible backgrounds, attire, and ties to institutions.

Monday, January 24, 2011

Digital Narrative

Net art is an extremely versatile medium, in which the author has great control over content, display method, and relationship with the viewer. By analyzing the work of women such as Shelly Jackson, Adrienne Eisen, Tina Laporta, and Donna Leischman, we can take a close look at how these choices are applied.

            Shelly Jackson’s My Body starts out as a graphic piece. Her white sketch of a body on a black background is very reminiscent of an x-ray. The “windows” used to surround highlighted appendages adds to this illusion. By clicking on said “window,” the hypertext engages the viewer into a diary environment. Each body part has its own individual entry, and within each entry are more hyperlinks that will take you to another entry. In this manner, Jackson creates a seemingly endless amount of entries. Other than its initial illustration, this piece acts mostly as a work of literature.

            Six Sex Scenes, by Adrienne Eisen, is entirely a digital diary. There is an overwhelming amount of entries surrounding Eisen’s life, with emphasis on the relationship with her boyfriend Andy and doubts about her own heterosexuality. To assume this autobiographical would be foolish, especially since there is such a sarcastic, sardonic, and comedic undertone to most of her entries. I found her linking strategy to be very engaging, as no page contained the same links. There was no order to the entries and it allowed the viewer to move through them at random, never following an ongoing theme (at least not in any particular order).

            An early C.U.C.ME. piece done by Tina Laporta is titled Distance. She links a visual and textual narrative through a linear form. This locks the viewer into one story, which she has complete control over (unlike Jackson & Eisen). To me, her work seemed like a foreshadowing of  ChatRoulette, in which the viewer can only click forward to the net vid chat window. Her theme also resonates with ChatRoulette, as the users log on to achieve that sense of intimacy, leaving traces on screens, but also so distant from the interaction. This piece seemed very close to autobiographical, as Laporta must have experienced these emotions, but by using the word “she,” the “I” factor is lost.

            Donna Leishman’s Red Riding Hood was my least favorite of this weeks discussion. While her visuals were engaging, the story presented empty options. You want to click the other windows but you can’t. Even when she asks “Let Red Dream” or “Wake Her Up,” the only hyperlink that works is waking her up. I was able to find a secret diary of hers within the work, but it was far from worth the effort it took to find. Her work reminded me of a program I used in elementary school called “HyperStudios,” which involved creating graphic scenes with embedded buttons used to progress the story. 

Monday, January 17, 2011

BUSH AND BENJAMIN

In a 1945 Atlantic article, titled “As We May Think, “ Vannevar Bush theorizes about the future of technology. He notes that “Had a Pharaoh been given detailed and explicit designs of an automobile, and had he understood them completely, it would have taxed the resources of his kingdom to have fashioned the thousands of parts for a single car, and that car would have broken down on the first trip to Giza.” This is the perfect preface to his article, as Bush can see where mechanical advancement will take us, but cannot fully comprehend how we will get there.

While exploring the implications of 1940’s photography, Bush brings up possible innovations such as helmet cameras and even digital cameras, allowing one to snap and look at pictures immediately with no wet processing. Bush then speaks to an early voice generation machine called Voder. He develops this early advancement into what will become talking text and digital voice recorders. Most interestingly, Bush creates the basic concept for the modern day computer and the internet, which he calls Memex. “It consists of a desk, and while it can presumably be operated from a distance, it is primarily the piece of furniture at which he works. On the top are slanting translucent screens, on which material can be projected for convenient reading. There is a keyboard, and sets of buttons and levers. Otherwise it looks like an ordinary desk.”

In “The Work of Art in the Age of Mechanical Reproduction,” Walter Benjamin discusses the effects of recreating artistic works. His main thesis revolves around the producability of art evolving into the mass producability of art due to advancements in photography. Benjamin has some concern with the authenticity of art, and the ever-swaying balance of exhibition and cult value. With the reproduction capabilities provided by photography, “exhibition value begins to displace cult value all along the line. But cult value does not give way without resistance. It retires into an ultimate retrenchment: the human countenance.” In this sense, art appears to lose its aura; however it extends the ability to deliver art to the viewer’s situation. This is especially true with film. Certainly Forrest Gump does not lose its aura whether viewed live on set, the original 16mm film, VHS, DVD, or even BluRay. It could even be argued that viewing it on BluRay would increase its aura in comparison to the original setting.

These articles apply to the conversations we will be having in HATODA due to their application of internet like concepts. While Bush had incredible premonitions of technologic advancements, Benjamin speaks to the implications of such machines. There is much dispute regarding the “benefits” of a cyber culture and its effects on the authenticity of art.